It's never going to be fun to repeat races or events over and over again, to see a number go up, in order to exchange it for another number to go up, to compete in race that'll need to be repeated again and again to get to the next stage where the cycle begins anew. Random card drops do not enhance any element of a car racing game. It doesn't do any of these things very well. progression systems (read: monetization). There seems to be some obvious disconnect between prioritizing a strong, unique game design with a noteworthy story and. The Need For Speed reboot in 2015 didn't work and earned mixed responses form fans and critics so Ghost Games and Electronic Arts took a year off, returning in 2017 with their next attempt in Need For Speed Payback.
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